PC Engine
 
Super Famicom
 
     
Mega Drive
 
Arcade
 

 

Other than the sky, all three versions basically have the same amount of shading. The Super Famicom's colors are the most faithful to the Arcade. None of the ports have the Arcade's scrolling sky. The Mega Drive version is the only one with the moon visible. The Super Famicom's temple behind the wall has different artwork than the rest, but it scrolls independently (horizontally and vertically) like the Arcade. Otherwise, the Super Famicom and Mega Drive versions have the same two layered background. All versions have the bats flying around.

 

The skies of the PC Engine and Mega Drive backgrounds actually have a decent number of colors, they were just put together poorly. Below are screenshots showing what they would look like using the exact same colors, only with the gradient staggered like the Arcade version. Also, check out what the Super Famicom sky looks like when it has its gradient colors repositioned the same way that the PC Engine and Mega Drive versions were done.

 

 

 

 

PC Engine
 
Super Famicom
 
     
Mega Drive
 
Arcade
 

 

The PC Engine and Super Famicom backgrounds are almost identical at first glance. The PC Engine's bath mural is closer to the Arcade than the Super Famicom version, except for the rising sun. The PC Engine's bucket and soap are also closer to the Arcade, but the overflowing dish on the ledge does not poor down towards the floor. The PC Engine version is the only one missing the two faucets on the left wall beneath the shower heads. The PC Engine background is the only one in which the tub does not line scroll, but the tub itself is more detailed and Arcade-faithful than the other ports.

The Super Famicom version has two paper lanterns, while the other three versions only have one at the right side. The Mega Drive has noticibly less color and it causes much of the background detail to almost disappear. The Mega Drive's floor and wall color are the most similar to the Arcade.

All versions have water dripping from the ceiling.

 

 

 

PC Engine
 
Super Famicom
 
     
Mega Drive
 
Arcade
 

 

The Mega Drive version's lower color count makes it stand out from the other ports, but not too much shading/detail is lost. The PC Engine has more vibrant color than the Super Famicom version (except for the roof of the grass hut). The colors of the Super Famicom's floor is closer to the Arcade, but the muddy/blue river is more like the Arcade on PC Engine (and arguably the Mega Drive).

The Mega Drive and Super Famicom versions have the same two layered backgrounds, except that the clouds also scroll on the Super Famicom. The Mega Drive and Super Famicom versions have the foreground posts of the floor near the center, while on PC Engine the posts are positioned near the edges of the stage like the Arcade.

The spectators in the windows of the hut are positioned the same on Super Famicom and PC Engine, but the Mega Drive version is reversed, making the right window similar to the Arcade. The PC Engine version is the only port missing the cheering spectator on the left side of the tree. The Mega Drive version is the only port with shading in the sky. The Mega Drive has darkened/missing panels on the hut which is similar to the Arcade.

The post that supports the roof at the right side is straight on PC Engine, but crooked in the other versions. The PC Engine also has a unique overhang on the same roof. The fish hangs from the ceiling on the PC Engine and Arcade versions, floats in the air low on the Super Famicom and hangs low on a rope on Mega Drive.

The PC Engine version has a pointier tree line in the far background. The same part looks like mountains on Mega Drive and something in between on Super Famicom. This green area reflects in the river of the PC Engine and Arcade versions.

 

 

 

PC Engine
 
Super Famicom
 
     
Mega Drive
 
Arcade
 

 

 

The Mega Drive version has much more vibrant and complimentary coloring than usual, but it loses almost all of the background detail behind the jet. It is the only version with the guy and girl cheering at the left side. The Mega Drive also has more animation for the other spectators than the other two ports which each feature the same amount. The Mega Drive version is the only port with grenades on the ground like the Arcade.

The PC Engine's jet is the only port not dithered, is colored the closest to the Arcade and the cockpit has extra detail over the other ports. The PC Engine version is the only one with green shades for part of the ground in the distance. It also has orange colored tree line holes/buildings at the base of the sky. These are a lighter green on green in the Super Famicom version and aren't visible in the Arcade. The tiles used for the spectators in the PC Engine version are discolored in the ground sections and don't match the rest of the floor. The PC Engine's floor colors don't compare as closely to the Arcade as the Super Famicom version, but the contrast of the shades does.

The hangers in the distance are grey in all versions except the Super Famicom port, where they are brown like the ground in front of them. The Super Famicom landing stripe in the distance is yellow like the Arcade, orange for PC Engine and grey for Mega Drive. The grey box that a spectator rests his foot one has Arcade faithful sticker colors only in the Super Famicom port. The Super Famicom version is the only one that has the cans on the ground reversed plus they're red and grey instead of red and blue like the other other versions.

The Super Famicom has three background layers and the Mega Drive has two.

 

 

 

 

 

 

 

 

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